PATH OF POWER
BASED ON CARLOS CASTANEDA BOOKS
PATH OF POWER
BASED ON CARLOS CASTANEDA BOOKS
WHAT IS NEXT?
Despite the long and forced break, work on the project did not stop. Technologies are rapidly developing and new opportunities are emerging. From the very beginning, Project Ixtlan set the goal of making a series based on the books by Carlos Castaneda. Even four years later after the release of the first episode "The Spot", we are still receiving a lot of positive feedback. The most frequently asked question is: “When is the next episode coming out?

Today we want to share with you our vision for the development of the Project Ixtlan!
NEW CHALLENGE
Unfortunately, we must admit that the idea of filming a series using classical methods is not possible for us. The main reason is the lack of a large budget that would allow hiring the necessary actors and specialists from different areas of film production.

However, thanks to the leaps and bounds in real-time computer graphics and artificial intelligence, new methods of filmmaking have emerged. In this regard, we decided to completely transfer the filming process to computer graphics, namely to the Unreal graphics engine.
This is the only way we can get by with relatively small financial resources and create the images of heroes we need. This time everything should be different!
WE THANK YOU FOR YOUR HELP ON THE PROJECT IXTLAN!
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https://allcalc.ru/node/147
OFF
$5,000
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15yRT3nGVFTyvtoY1peMwKYCLrEfdU34hg
0xc286c498bdc31f8bf1c67f21751f2417cdf824b6
CHARACTER CREATING
METAHUMANS
FUNDING GOALS

0
1
Paypal: 2692 USD
Sber: 33 000RUB
MetaHuman is a complete framework that gives anyone the power to create, animate, and use highly realistic digital human characters in any way imaginable.
30% COMPLETE
Motion capture gloves
Thanks to our contributors, we have bought the first part of the necessary equipment - motion capture gloves ! After a thorough analysis of the market, we have come to decision to buy mid-range gloves from StretchSense.
This is a great option for its price.
$1,600 was spent

Thanks to the support of our community and especially our sponsor, we were able to purchase the main part of the mocap equipment - the body motion capture system!
We choosed Xsens MVN Awinda Starter system for the best price-quality ratio.
$5,000 was spent

The next goal is to create realistic virtual characters. For this task we employ metahuman technology by Unreal. The main challenge is to create custom characters with all details that can't be taken from library presets. That's why we work with talented artists who have enough skills and knowledge to give us what we need.
10%
25%
50%
75%
100%
OFF
$5,000
0
5
$
RAISED:
15yRT3nGVFTyvtoY1peMwKYCLrEfdU34hg
0xc286c498bdc31f8bf1c67f21751f2417cdf824b6
METAHUMANS
FUNDING GOALS

0
1
30% COMPLETE
Motion capture gloves
CHARACTER CREATING
MetaHuman is a complete framework that gives anyone the power to create, animate, and use highly realistic digital human characters in any way imaginable.
Thanks to our contributors, we have bought the first part of the necessary equipment - motion capture gloves ! After a thorough analysis of the market, we have come to decision to buy mid-range gloves from StretchSense.
This is a great option for its price.
$1,600 was spent

The next goal is to create realistic virtual characters. For this task we employ metahuman technology by Unreal. The main challenge is to create custom characters with all details that can't be taken from library presets. That's why we work with talented artists who have enough skills and knowledge to give us what we need.
Thanks to our contributors, we have bought the first part of the necessary equipment - motion capture gloves ! After a thorough analysis of the market, we have come to decision to buy mid-range gloves from StretchSense.
This is a great option for its price.
$1,600 was spent

IF YOU ARE PRO IN UNREAL ENGINE OR ZBRUSH AND WANT TO HELP US, PLEASE
GET IN TOUCH
!
NEXT GOAL

The Unreal graphics engine can use motion capture technology and real facial expressions
This requires special equipment and actors, from whom facial expressions and body movements will be recorded. Subsequently, the recorded animation will be transferred to the virtual characters, which will give them the necessary realism.
From previous donation, we were able to create several virtual sets and buy some filming equipment.

The current task is purchasing a motion capture suit and gloves.
MetaHuman in Unreal Engine is a technology that allows designers and artists to create digital human characters with astonishingly realistic appearance and movement.
Artwork by Nata German
Made on
Tilda